Generation III Ability

Arena Trap

Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.

Arena Trap Effect

While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Flying-type Pokémon and Pokémon in the air, e.g. due to Levitate or Magnet Rise, are unaffected. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

“Prevents opposing Pokémon from fleeing from battle.”

Arena Trap Data

Introduced
Generation III
Pokémon
3
In short
Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.

Pokémon With Arena Trap

3 Pokémon can have Arena Trap.

Standard Ability