Individual Values (IVs)

The stats a Pokémon is born with — a hidden 0–31 score in each stat, set the moment it's generated and worth up to 31 extra points at level 100.

How IVs Work

Where EVs are earned and a Nature multiplies, IVs are simply rolled once — when a Pokémon is caught, hatched or gifted — and never change through training. Each of the six stats gets its own value from 0 to 31, and at level 100 every IV point equals one stat point. Two freshly caught Pikachu can differ by up to 31 points per stat before any training happens.

Reading IVs: the Judge Function

Every recent game includes a Judge feature (usually unlocked in the Box menu) that rates each stat instead of showing raw numbers:

Judge ratingIV range
Best31
Fantastic30
Very Good26–29
Pretty Good16–25
Decent1–15
No Good0

Characteristics: the Early Hint

A Pokémon's summary-screen characteristic ("Proud of its power", "Likes to run"…) is determined by whichever stat holds its highest IV — a free clue before the Judge unlocks:

Highest IVPossible characteristics
HPLoves to eat · Takes plenty of siestas · Nods off a lot · Scatters things often · Likes to relax
AttackProud of its power · Likes to thrash about · A little quick tempered · Likes to fight · Quick tempered
DefenseSturdy body · Capable of taking hits · Highly persistent · Good endurance · Good perseverance
Sp. AtkHighly curious · Mischievous · Thoroughly cunning · Often lost in thought · Very finicky
Sp. DefStrong willed · Somewhat vain · Strongly defiant · Hates to lose · Somewhat stubborn
SpeedLikes to run · Alert to sounds · Impetuous and silly · Somewhat of a clown · Quick to flee

Breeding for Perfect IVs

Breeding is how you stack the deck. An Egg normally inherits 3 random IVs from across its parents, with the rest rolled fresh. Two items tilt the odds:

  • Destiny Knot: the Egg inherits 5 IVs (instead of 3) drawn from the two parents — the backbone of every serious breeding chain.
  • Power items (Power Weight, Power Anklet and friends): the holder passes its IV in that item's specific stat, guaranteed.

Start from parents with several "Best" stats and repeat: each generation of Eggs gets closer to 6IV. Everything else that's inherited — Egg Moves, Abilities, Natures — is covered in the breeding guide.

Hyper Training

Don't want to breed? Hyper Training fixes IVs after the fact: spend a Bottle Cap to make one stat behave as a 31, or a Gold Bottle Cap for all six at once. The catch: the real IV underneath is untouched, so a Hyper Trained parent still passes its original values when breeding.

When 0 IVs Are Better

  • 0 Attack: self-damage from confusion and the opponent's Foul Play both scale with your own Attack — special attackers want it as low as possible.
  • 0 Speed: under Trick Room the slower Pokémon acts first, and moves like Gyro Ball hit harder the slower the user is.

IV Questions & Answers

What are IVs in Pokémon?
Individual Values are a Pokémon’s genes: a hidden score from 0 to 31 in each of the six stats, rolled once when the Pokémon is generated. At level 100, each IV point is worth one stat point.
What does 6IV mean?
A Pokémon with the maximum 31 IVs in all six stats. The Judge function labels a 31-IV stat "Best" — six Bests is the perfect roll breeders chase.
Can you change a Pokémon’s IVs?
Not directly — but Hyper Training with a Bottle Cap (one stat) or Gold Bottle Cap (all six) makes a stat calculate as if its IV were 31. The underlying IV is unchanged, so it still breeds on as the original value.
How do you check IVs?
Unlock the Judge function (available in every recent game, usually through the Box menu) and it rates each stat, from "No Good" (0) up to "Best" (31).
Are 0 IVs ever useful?
Yes — a 0 Attack IV minimizes damage from confusion and the move Foul Play, and a 0 Speed IV is ideal under Trick Room, where slower Pokémon move first.