Generation I Move

Dizzy Punch

NormalPhysical

Has a chance to confuse the target.

  • 70Power
  • 100%Accuracy
  • 10PP
  • 0Priority

Dizzy Punch Battle Data

Type
Normal
Category
Physical
Power
70
Accuracy
100%
PP
10
Priority
0
Target
Selected Pokémon
Effect chance
20%
Introduced
Generation I
Contest type
Cool

Dizzy Punch Effect

Inflicts regular damage. Has a chance to confuse the target.

“This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.”

Target: One other Pokémon on the field, selected by the trainer.

Battle Mechanics

Status condition
Confusion (20% chance)
Duration
2–5 turns

Dizzy Punch In Other Generations

Dizzy Punch's values have changed over the years. Earlier games used:

GamePowerAcc.PPType
Gold & Silver

Pokémon That Learn Dizzy Punch

12 Pokémon can learn Dizzy Punch.