Generation III Ability

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Magnet Pull Effect

While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

“Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.”

Magnet Pull Data

Introduced
Generation III
Pokémon
6
In short
Prevents Steel opponents from fleeing or switching out.

Pokémon With Magnet Pull

6 Pokémon can have Magnet Pull.