Generation III Ability
Magnet Pull
Prevents Steel opponents from fleeing or switching out.
Magnet Pull Effect
While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
“Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.”
Magnet Pull Data
- Introduced
- Generation III
- Pokémon
- 6
- In short
- Prevents Steel opponents from fleeing or switching out.
Pokémon With Magnet Pull
6 Pokémon can have Magnet Pull.





