Generation III Ability
Magnet Pull
Prevents Steel opponents from fleeing or switching out.
Magnet Pull Effect
While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
“Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.”
Magnet Pull Data
- Introduced
- Generation III
- Pokémon
- 6
- In short
- Prevents Steel opponents from fleeing or switching out.
Pokémon With Magnet Pull
6 Pokémon can have Magnet Pull.
Magnet Pull Questions & Answers
- What does Magnet Pull do?
- While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
- How many Pokémon have Magnet Pull?
- 6 Pokémon can have Magnet Pull.
- What Pokémon have Magnet Pull?
- Magnemite, Magneton, Nosepass, Magnezone, and Probopass, and 1 more Pokémon can have Magnet Pull — the full list is above.
- When was Magnet Pull introduced?
- Magnet Pull was introduced in Generation III.





