Generation IV Move
Punishment
Power increases against targets with more raised stats, up to a maximum of 200.
- —Power
- 100%Accuracy
- 5PP
- 0Priority
Punishment Battle Data
- Type
- Dark
- Category
- Physical
- Power
- —
- Accuracy
- 100%
- PP
- 5
- Priority
- 0
- Target
- Selected Pokémon
- Introduced
- Generation IV
- Contest type
- Smart
Punishment Effect
Inflicts regular damage. Power starts at 60 and is increased by 20 for every stage any of the target’s stats has been raised, capping at 200. Accuracy and evasion modifiers do not increase this move’s power.
“This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.”
Target: One other Pokémon on the field, selected by the trainer.
Punishment In Other Generations
Punishment's values have changed over the years. Earlier games used:
| Game | Power | Acc. | PP | Type |
|---|---|---|---|---|
| Black & White | 60 | — | — | — |
Pokémon That Learn Punishment
27 Pokémon can learn Punishment.


























