Generation IV Move

Punishment

DarkPhysical

Power increases against targets with more raised stats, up to a maximum of 200.

  • Power
  • 100%Accuracy
  • 5PP
  • 0Priority

Punishment Battle Data

Type
Dark
Category
Physical
Power
Accuracy
100%
PP
5
Priority
0
Target
Selected Pokémon
Introduced
Generation IV
Contest type
Smart

Punishment Effect

Inflicts regular damage. Power starts at 60 and is increased by 20 for every stage any of the target’s stats has been raised, capping at 200. Accuracy and evasion modifiers do not increase this move’s power.

“This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.”

Target: One other Pokémon on the field, selected by the trainer.

Punishment In Other Generations

Punishment's values have changed over the years. Earlier games used:

GamePowerAcc.PPType
Black & White60

Pokémon That Learn Punishment

27 Pokémon can learn Punishment.