Generation III Move
Extrasensory
Has a chance to make the target flinch.
- 80Power
- 100%Accuracy
- 20PP
- 0Priority
Extrasensory Battle Data
- Type
- Psychic
- Category
- Special
- Power
- 80
- Accuracy
- 100%
- PP
- 20
- Priority
- 0
- Target
- Selected Pokémon
- Effect chance
- 10%
- Introduced
- Generation III
- Contest type
- Cool
Extrasensory Effect
Inflicts regular damage. Has a chance to make the target flinch.
“The user attacks with an odd, unseeable power. This may also make the target flinch.”
Target: One other Pokémon on the field, selected by the trainer.
Battle Mechanics
- Flinch
- 10% chance
Extrasensory In Other Generations
Extrasensory's values have changed over the years. Earlier games used:
| Game | Power | Acc. | PP | Type |
|---|---|---|---|---|
| X & Y | — | — | 30 | — |
Pokémon That Learn Extrasensory
57 Pokémon can learn Extrasensory.
Learn by Level Up
ExeggutorLv. 1
HoothootLv. 21
ChimechoLv. 22
NoctowlLv. 23
ReshiramLv. 24
MisdreavusLv. 25
MismagiusLv. 25
ChinglingLv. 25
SpiritombLv. 25
BaltoyLv. 27
ClaydolLv. 27
VulpixLv. 28
BronzorLv. 28
BronzongLv. 28
NinetalesLv. 29
DrifloonLv. 29
DrifblimLv. 29
WyrdeerLv. 29
RabscaLv. 29
DrampaLv. 30
ThundurusLv. 31
TogepiLv. 34
TogeticLv. 34
DustoxLv. 34
TogekissLv. 34
UxieLv. 35
MespritLv. 35
AzelfLv. 35
LugiaLv. 36
Ho OhLv. 36
ArceusLv. 36
ExeggcuteLv. 40
Tapu LeleLv. 40
NuzleafLv. 43
TornadusLv. 45
LandorusLv. 45
EnamorusLv. 45
RaikouLv. 48
EnteiLv. 48
SuicuneLv. 48
GreninjaLv. 49












