Generation III Move

Extrasensory

PsychicSpecial

Has a chance to make the target flinch.

  • 80Power
  • 100%Accuracy
  • 20PP
  • 0Priority

Extrasensory Battle Data

Category
Special
Power
80
Accuracy
100%
PP
20
Priority
0
Target
Selected Pokémon
Effect chance
10%
Introduced
Generation III
Contest type
Cool

Extrasensory Effect

Inflicts regular damage. Has a chance to make the target flinch.

“The user attacks with an odd, unseeable power. This may also make the target flinch.”

Target: One other Pokémon on the field, selected by the trainer.

Battle Mechanics

Flinch
10% chance

Extrasensory In Other Generations

Extrasensory's values have changed over the years. Earlier games used:

GamePowerAcc.PPType
X & Y30

Pokémon That Learn Extrasensory

57 Pokémon can learn Extrasensory.