Generation V Move

Magic Room

PsychicStatus

Negates held items for five turns.

  • Power
  • Accuracy
  • 10PP
  • 0Priority

Magic Room Battle Data

Category
Status
Power
Accuracy
PP
10
Priority
0
Target
Entire field
Introduced
Generation V

Magic Room Effect

For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.

“The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.”

Target: The entire field. Affects all Pokémon.

Magic Room TM / HM

Taught by these machines:

  • TM72Sword & Shield

Magic Room In Other Generations

Magic Room's values have changed over the years. Earlier games used:

GamePowerAcc.PPType
X & Y

Pokémon That Learn Magic Room

64 Pokémon can learn Magic Room.

Learn by Breeding