Generation V Move

Magic Room

PsychicStatus

Negates held items for five turns.

  • Power
  • Accuracy
  • 10PP
  • 0Priority

Magic Room Battle Data

Category
Status
Power
Accuracy
PP
10
Priority
0
Target
Entire field
Introduced
Generation V

Magic Room Effect

For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.

“The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.”

Target: The entire field. Affects all Pokémon.

Magic Room TM / HM

Taught by these machines:

  • TM72Sword & Shield

Magic Room In Other Generations

Magic Room's values have changed over the years. Earlier games used:

GamePowerAcc.PPType
X & Y

Pokémon That Learn Magic Room

64 Pokémon can learn Magic Room.

Learn by Breeding

Magic Room Questions & Answers

What type is Magic Room?
Magic Room is a Psychic-type status move.
What does Magic Room do?
For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.
How many Pokémon can learn Magic Room?
64 Pokémon can learn Magic Room.
What Pokémon can learn Magic Room?
Wigglytuff, Abra, Kadabra, Alakazam, and Drowzee, and 59 more Pokémon can learn Magic Room — the full list is above.