Generation I Move
Razor Wind
Requires a turn to charge before attacking.
- 80Power
- 100%Accuracy
- 10PP
- 0Priority
Razor Wind Battle Data
- Type
- Normal
- Category
- Special
- Power
- 80
- Accuracy
- 100%
- PP
- 10
- Priority
- 0
- Target
- All opponents
- Introduced
- Generation I
- Contest type
- Cool
Razor Wind Effect
Inflicts regular damage. User’s critical hit rate is one level higher when using this move. User charges for one turn before attacking. This move cannot be selected by Sleep Talk.
“This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.”
Target: All opposing Pokémon.
Battle Mechanics
- Critical hit
- +1 crit stage
Razor Wind TM / HM
Taught by these machines:
- TM02Red & BlueYellow
Razor Wind In Other Generations
Razor Wind's values have changed over the years. Earlier games used:
| Game | Power | Acc. | PP | Type |
|---|---|---|---|---|
| Ruby & Sapphire | — | 75% | — | — |
Pokémon That Learn Razor Wind
48 Pokémon can learn Razor Wind.















































