Generation I Move

Wrap

NormalPhysical

Prevents the target from fleeing and inflicts damage for 2-5 turns.

  • 15Power
  • 90%Accuracy
  • 20PP
  • 0Priority

Wrap Battle Data

Type
Normal
Category
Physical
Power
15
Accuracy
90%
PP
20
Priority
0
Target
Selected Pokémon
Effect chance
100%
Introduced
Generation I
Contest type
Tough

Wrap Effect

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.

“A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.”

Target: One other Pokémon on the field, selected by the trainer.

Battle Mechanics

Status condition
Trap (100% chance)
Duration
2–4 turns

Wrap In Other Generations

Wrap's values have changed over the years. Earlier games used:

GamePowerAcc.PPType
Black & White85%

Pokémon That Learn Wrap

40 Pokémon can learn Wrap.

Learn by Breeding