Generation II Move
Nightmare
Target loses 1/4 its max HP every turn as long as it’s asleep.
- —Power
- 100%Accuracy
- 15PP
- 0Priority
Nightmare Battle Data
- Type
- Ghost
- Category
- Status
- Power
- —
- Accuracy
- 100%
- PP
- 15
- Priority
- 0
- Target
- Selected Pokémon
- Introduced
- Generation II
- Contest type
- Smart
Nightmare Effect
Only works on sleeping Pokémon. Gives the target a nightmare, damaging it for 1/4 its max HP every turn. If the target wakes up or leaves the field, this effect ends.
“This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.”
Target: One other Pokémon on the field, selected by the trainer.
Battle Mechanics
- Status condition
- Nightmare
Nightmare TM / HM
Taught by these machines:
- TM50Gold & SilverCrystal
Pokémon That Learn Nightmare
74 Pokémon can learn Nightmare.
Learn by TM / HM
Butterfree
Clefairy
Clefable
Jigglypuff
Wigglytuff
Meowth
Persian
Abra
Kadabra
Alakazam
Slowpoke
Slowbro
Drowzee
Exeggcute
Exeggutor
Lickitung
Starmie
Mr Mime
Jynx
Lapras
Porygon
Mewtwo
Mew
Hoothoot
Noctowl
Cleffa
Igglybuff
Natu
Xatu
Aipom
Espeon
Umbreon
Murkrow
Slowking
Misdreavus
Girafarig
Dunsparce
Sneasel
Houndour
Houndoom
Porygon2
Stantler
Smoochum
Tyranitar
Lugia
Ho Oh
Celebi


























