Generation V Move

Wonder Room

PsychicStatus

All Pokémon’s Defense and Special Defense are swapped for 5 turns.

  • Power
  • Accuracy
  • 10PP
  • 0Priority

Wonder Room Battle Data

Category
Status
Power
Accuracy
PP
10
Priority
0
Target
Entire field
Introduced
Generation V

Wonder Room Effect

For five turns (including this one), every Pokémon’s Defense and Special Defense are swapped.

“The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.”

Target: The entire field. Affects all Pokémon.

Wonder Room TM / HM

Taught by these machines:

  • TM71Sword & Shield

Wonder Room In Other Generations

Wonder Room's values have changed over the years. Earlier games used:

GamePowerAcc.PPType
X & Y

Pokémon That Learn Wonder Room

97 Pokémon can learn Wonder Room.

Learn by Breeding