Generation V Move

Wonder Room

PsychicStatus

All Pokémon’s Defense and Special Defense are swapped for 5 turns.

  • Power
  • Accuracy
  • 10PP
  • 0Priority

Wonder Room Battle Data

Category
Status
Power
Accuracy
PP
10
Priority
0
Target
Entire field
Introduced
Generation V

Wonder Room Effect

For five turns (including this one), every Pokémon’s Defense and Special Defense are swapped.

“The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.”

Target: The entire field. Affects all Pokémon.

Wonder Room TM / HM

Taught by these machines:

  • TM71Sword & Shield

Wonder Room In Other Generations

Wonder Room's values have changed over the years. Earlier games used:

GamePowerAcc.PPType
X & Y

Pokémon That Learn Wonder Room

97 Pokémon can learn Wonder Room.

Learn by Breeding

Wonder Room Questions & Answers

What type is Wonder Room?
Wonder Room is a Psychic-type status move.
What does Wonder Room do?
For five turns (including this one), every Pokémon’s Defense and Special Defense are swapped.
How many Pokémon can learn Wonder Room?
97 Pokémon can learn Wonder Room.
What Pokémon can learn Wonder Room?
Clefairy, Clefable, Psyduck, Golduck, and Abra, and 92 more Pokémon can learn Wonder Room — the full list is above.