Generation V Move
Wonder Room
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
- —Power
- —Accuracy
- 10PP
- 0Priority
Wonder Room Battle Data
- Type
- Psychic
- Category
- Status
- Power
- —
- Accuracy
- —
- PP
- 10
- Priority
- 0
- Target
- Entire field
- Introduced
- Generation V
Wonder Room Effect
For five turns (including this one), every Pokémon’s Defense and Special Defense are swapped.
“The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.”
Target: The entire field. Affects all Pokémon.
Wonder Room TM / HM
Taught by these machines:
- TM71Sword & Shield
Wonder Room In Other Generations
Wonder Room's values have changed over the years. Earlier games used:
| Game | Power | Acc. | PP | Type |
|---|---|---|---|---|
| X & Y | — | — | — | — |
Pokémon That Learn Wonder Room
97 Pokémon can learn Wonder Room.
Learn by Level Up
Learn by Breeding
Learn by TM / HM
Clefairy
Clefable
Abra
Kadabra
Alakazam
Slowbro
Gastly
Haunter
Gengar
Starmie
Mr Mime
Jynx
Porygon
Mewtwo
Mew
Cleffa
Umbreon
Slowking
Porygon2
Smoochum
Lugia
Celebi
Ralts
Kirlia
Gardevoir
Sableye
Altaria
Baltoy
Claydol
Duskull
Dusclops
Latios
Bronzor
Bronzong
Mime Jr
Spiritomb
Porygon Z
Gallade
Dusknoir
Uxie
Mesprit
Azelf
Yamask
Cofagrigus
Espurr
Meowstic
Carbink
Xerneas
Diancie
Popplio
Brionne
Primarina
Cutiefly
Ribombee
Dewpider
Araquanid
Morelull
Shiinotic
Oranguru
Tapu Lele
Tapu Fini
Lunala
Stakataka
Dottler
Orbeetle
Sinistea
Polteageist
Hatterene
Grimmsnarl
Mr Rime
Runerigus
Alcremie
Stonjourner
Indeedee
Calyrex





















