Generation II Move

Beat Up

DarkPhysical

Hits once for every conscious Pokémon the trainer has.

  • Power
  • 100%Accuracy
  • 10PP
  • 0Priority

Beat Up Battle Data

Type
Dark
Category
Physical
Power
Accuracy
100%
PP
10
Priority
0
Target
Selected Pokémon
Introduced
Generation II
Contest type
Smart

Beat Up Effect

Inflicts typeless regular damage. Every Pokémon in the user’s party, excepting those that have fainted or have a major status effect, attacks the target. Calculated stats are ignored; the base stats for the target and assorted attackers are used instead. The random factor in the damage formula is not used. Dark Pokémon still get STAB. This effect breaks through Wonder Guard.

“The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.”

Target: One other Pokémon on the field, selected by the trainer.

Battle Mechanics

Multi-hit
6 hits

Beat Up TM / HM

Taught by these machines:

  • TM37Sword & Shield

Beat Up In Other Generations

Beat Up's values have changed over the years. Earlier games used:

GamePowerAcc.PPType
Black & White10

Pokémon That Learn Beat Up

58 Pokémon can learn Beat Up.