Generation II Move
Beat Up
Hits once for every conscious Pokémon the trainer has.
- —Power
- 100%Accuracy
- 10PP
- 0Priority
Beat Up Battle Data
- Type
- Dark
- Category
- Physical
- Power
- —
- Accuracy
- 100%
- PP
- 10
- Priority
- 0
- Target
- Selected Pokémon
- Introduced
- Generation II
- Contest type
- Smart
Beat Up Effect
Inflicts typeless regular damage. Every Pokémon in the user’s party, excepting those that have fainted or have a major status effect, attacks the target. Calculated stats are ignored; the base stats for the target and assorted attackers are used instead. The random factor in the damage formula is not used. Dark Pokémon still get STAB. This effect breaks through Wonder Guard.
“The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.”
Target: One other Pokémon on the field, selected by the trainer.
Battle Mechanics
- Multi-hit
- 6 hits
Beat Up TM / HM
Taught by these machines:
- TM37Sword & Shield
Beat Up In Other Generations
Beat Up's values have changed over the years. Earlier games used:
| Game | Power | Acc. | PP | Type |
|---|---|---|---|---|
| Black & White | 10 | — | — | — |
Pokémon That Learn Beat Up
58 Pokémon can learn Beat Up.

























































