Psychic Terrain
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
- —Power
- —Accuracy
- 10PP
- 0Priority
Psychic Terrain Battle Data
- Type
- Psychic
- Category
- Status
- Power
- —
- Accuracy
- —
- PP
- 10
- Priority
- 0
- Target
- Entire field
- Introduced
- Generation VII
Psychic Terrain Effect
Changes the terrain to Psychic Terrain for 5 turns. Overrides Electric Terrain, Grassy Terrain, and Misty Terrain. All Pokémon on the ground are immune to moves with priority greater than 0. (Moves that target the field rather than individual Pokémon, such as Spikes, are not affected.) Additionally, when a Pokémon on the ground uses a Psychic-type move, that move’s power is increased to 1.5×. If a Pokémon is holding a Terrain Extender when creating Psychic Terrain (by any means), the effect lasts for 8 turns instead of 5.
“This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.”
Target: The entire field. Affects all Pokémon.
Psychic Terrain TM / HM
Taught by these machines:
- TM91Sword & Shield
- TM138Scarlet & Violet
Pokémon That Learn Psychic Terrain
68 Pokémon can learn Psychic Terrain.
Learn by TM / HM
Abra
Kadabra
Alakazam
Slowpoke
Slowbro
Drowzee
Hypno
Exeggutor
Mr Mime
Jynx
Mewtwo
Mew
Espeon
Slowking
Girafarig
Celebi
Ralts
Kirlia
Gardevoir
Meditite
Medicham
Spoink
Grumpig
Lunatone
Solrock
Baltoy
Claydol
Deoxys
Bronzor
Bronzong
Mime Jr
Gallade
Cresselia
Arceus
Gothita
Gothorita
Gothitelle
Solosis
Duosion
Reuniclus
Fennekin
Braixen
Delphox
Meowstic
Hoopa
Oranguru
Bruxish
Dottler
Hatenna
Hattrem
Hatterene
Mr Rime
Armarouge
Rabsca
Flittle
Espathra
Veluza
Farigiraf
Scream Tail
Iron Valiant
Iron Leaves
Munkidori





