Generation II Move

Detect

FightingStatusPriority +4

Prevents any moves from hitting the user this turn.

  • Power
  • Accuracy
  • 5PP
  • +4Priority

Detect Battle Data

Category
Status
Power
Accuracy
PP
5
Priority
+4
Target
User
Introduced
Generation II
Contest type
Cool

Detect Effect

No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock-On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse’s curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move’s protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome.

“This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.”

Target: The user.

Detect TM / HM

Taught by these machines:

  • TM43Gold & SilverCrystal

Pokémon That Learn Detect

150 Pokémon can learn Detect.