Generation I Move

Fly

FlyingPhysical

User flies high into the air, dodging all attacks, and hits next turn.

  • 90Power
  • 95%Accuracy
  • 15PP
  • 0Priority

Fly Battle Data

Type
Flying
Category
Physical
Power
90
Accuracy
95%
PP
15
Priority
0
Target
Selected Pokémon
Introduced
Generation I
Contest type
Smart

Fly Effect

Inflicts regular damage. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, Twister, and Whirlwind still hit the user normally. Gust and Twister also have double power against the user. The damage from Hail and Sandstorm still applies during the immune turn. The user may be hit during its immune turn if under the effect of Lock-On, Mind Reader, or No Guard. This move cannot be used while Gravity is in effect. This move cannot be selected by Sleep Talk.

“The user flies up into the sky on the first turn, then attacks on the next turn.”

Target: One other Pokémon on the field, selected by the trainer.

Fly TM / HM

Taught by these machines:

  • TM06Sword & Shield
  • TM76Sun & MoonUltra Sun & Ultra Moon
  • TM94Brilliant Diamond & Shining Pearl
  • TM97Scarlet & Violet
  • TM102Red & BlueYellowGold & SilverCrystalRuby & SapphireEmeraldFireRed & LeafGreenDiamond & PearlPlatinumHeartGold & SoulSilverBlack & WhiteColosseumXdBlack 2 & White 2X & YOmega Ruby & Alpha Sapphire

Fly In Other Generations

Fly's values have changed over the years. Earlier games used:

GamePowerAcc.PPType
Diamond & Pearl70

Pokémon That Learn Fly

106 Pokémon can learn Fly.