Generation II Move

Spikes

GroundStatus

Scatters Spikes, hurting opposing Pokémon that switch in.

  • Power
  • Accuracy
  • 20PP
  • 0Priority

Spikes Battle Data

Type
Ground
Category
Status
Power
Accuracy
PP
20
Priority
0
Target
Opponent’s field
Introduced
Generation II
Contest type
Smart

Spikes Effect

Scatters spikes around the opposing field, which damage opposing Pokémon that enter the field for 1/8 of their max HP. Pokémon immune to Ground moves are immune to this damage, except during Gravity. Up to three layers of spikes may be laid down, adding 1/16 to the damage done: two layers of spikes damage for 3/16 max HP, and three layers damage for 1/4 max HP. Wonder Guard does not block damage from this effect. Rapid Spin removes this effect from its user’s side of the field. Defog removes this effect from its target’s side of the field.

“The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.”

Target: The opposing side of the field. Affects opposing Pokémon.

Spikes TM / HM

Taught by these machines:

  • TM90Scarlet & Violet
  • TM123Sword & Shield

Pokémon That Learn Spikes

79 Pokémon can learn Spikes.