Generation III Move

Imprison

PsychicStatus

Prevents the target from using any moves that the user also knows.

  • Power
  • Accuracy
  • 10PP
  • 0Priority

Imprison Battle Data

Category
Status
Power
Accuracy
PP
10
Priority
0
Target
User
Introduced
Generation III
Contest type
Smart

Imprison Effect

Prevents any Pokémon on the opposing side of the field from using any move the user knows until the user leaves the field. This effect is live; if the user obtains new moves while on the field, these moves become restricted. If no opposing Pokémon knows any of the user’s moves when this move is used, this move will fail.

“If opposing Pokémon know any move also known by the user, they are prevented from using it.”

Target: The user.

Imprison TM / HM

Taught by these machines:

  • TM44Sword & Shield
  • TM92Scarlet & Violet

Pokémon That Learn Imprison

144 Pokémon can learn Imprison.

Learn by Breeding