Generation I Move

Solar Beam

GrassSpecial

Requires a turn to charge before attacking.

  • 120Power
  • 100%Accuracy
  • 10PP
  • 0Priority

Solar Beam Battle Data

Type
Grass
Category
Special
Power
120
Accuracy
100%
PP
10
Priority
0
Target
Selected Pokémon
Introduced
Generation I
Contest type
Cool

Solar Beam Effect

Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk.

“The user gathers light on the first turn, then blasts a bundled beam on the next turn.”

Target: One other Pokémon on the field, selected by the trainer.

Solar Beam TM / HM

Taught by these machines:

  • TM11Sword & Shield
  • TM22Red & BlueYellowGold & SilverCrystalRuby & SapphireEmeraldFireRed & LeafGreenDiamond & PearlPlatinumHeartGold & SoulSilverBlack & WhiteColosseumXdBlack 2 & White 2X & YOmega Ruby & Alpha SapphireSun & MoonUltra Sun & Ultra Moon
  • TM168Scarlet & Violet

Solar Beam In Other Generations

Solar Beam's values have changed over the years. Earlier games used:

GamePowerAcc.PPType
Sword & Shield200

Pokémon That Learn Solar Beam

314 Pokémon can learn Solar Beam.

Learn by TM / HM